04

Part Two · Squad and Games

Tactics, Rotation and Per-Game Plans

Tactics point your team in a direction. They are not a remote control — players still read their own abilities, the situation and the defense in front of them.

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4.1What tactics actually do

Tactics set your team's overall lean: more perimeter offense, more work in the paint, more driving to create, and how you defend the perimeter, the interior and the pace of the game. They shape which shots you tend to generate, how your offense is shared out, how you meet an opponent, and how fast the game feels.

Direction, not orders

A perimeter-leaning plan sends your team looking for threes and mid-range looks more often; a paint-leaning plan puts the weight on scoring inside and winning physical battles. Neither forces the same shot every possession.

Players in RimAttack still decide for themselves, based on their abilities, the state of the game, the defense and the moment. Tactics give them a direction, not a remote control.

4.2Basic settings and the advanced editor

If you just want a workable style quickly, the basic settings let you pick an offensive lean, a defensive lean and a pace. That is enough for a new manager, or for anyone who wants to swing the team's tendencies in a hurry.

The advanced editor gives you finer control. You can:

  • Build and save several full tactical setups.
  • Set your starters and the logic behind your rotation.
  • Give a player the tactical slot and role that suit him.
  • Write rules that only fire for certain lineups or game situations.
  • Set substitution logic so the team changes personnel or approach when conditions are met.

Conditional tactics are at their best for the problems you do not want to babysit — a different style when two particular players share the floor, or a change of approach at a certain score and time. The more conditions you add, the sharper your plan gets, and the more you owe it to yourself to check afterwards that it did what you expected.

4.3Rotation, positions and fatigue

Your rotation decides who carries which stretch of the game. Build it on more than ratings: positional fit, stamina, matchups, what the system needs and how deep your bench really is. Riding your best players for heavy minutes is not automatically right — if fatigue piles up, if there is no cover at a position, or if the pieces do not fit the plan, the whole team can get worse.

The system substitutes according to your settings and how the game is going. Position priority helps decide who gets picked, and you choose how quickly tired players come off. Match those settings to your squad: with real depth you can afford to protect your starters, and if you lean on a small core you have to balance this game against the rest of the season.

4.4Per-game tactics

Your default tactic covers the ordinary run of games, but you can assign a one-off plan to any fixture on your schedule. That is worth doing for the games that matter, for a playoff series, when you need something specific for an opponent, or any time you do not want to change your club's regular style for good.

Scope

A per-game tactic only touches that fixture; everything else keeps using your default. Opponents cannot see your private tactical settings, so your preparation stays your own.