3.1How to read a player
The player and roster pages carry everything you need to run the club. You can see a player's position, height, age, abilities, Peak, condition, Fame, contract, stats and training history.
- Abilities — where he is right now. Abilities do not just decide whether one action comes off; together they shape his role on the floor, which positions he can hold up at, how well he fits a tactic, and how he performs overall.
- Peak — an estimate of how much room he still has to grow.
- Condition — his recent sharpness, driven by fatigue. Heavy minutes and long spells out of the rotation both drag it down.
- Fame — how much standing he has around the league.
- Stats — recent and career numbers.
- Contract — type, money and years.
Never judge a player on one number. High ratings do not fit every system; a young player with a high Peak may take years to pay you back; and a steady role player on a sensible contract is often exactly what a contending roster needs.
3.2What each ability does
The 27 abilities fall into five groups, and they work on each other rather than deciding anything on their own. A great finisher at the rim still needs the handle, the frame and the decision-making to turn that edge into points.
Physical
| Ability | What it affects |
|---|---|
| Wingspan | How much ground he covers side to side. It matters most for deflecting passes, steals, perimeter defense and general defensive presence. |
| Standing Reach | His vertical frame. It helps on the glass, at the rim on defense, on blocks and when finishing inside. |
| Speed | Pushing the ball, driving, transition, chasing back, and some perimeter defensive situations. |
| Vertical | Winning the ball at its highest point, rebounding, blocks, finishing inside and absorbing contact in the air. |
| Strength | Battling in the paint, sealing position, posting up, finishing through contact and holding up physically on defense. |
| Agility | Changing direction, adjusting with the ball, driving, and reacting on the perimeter. |
| Endurance | How much load he can carry. Better endurance holds stamina and condition together over a season. |
Shooting
| Ability | What it affects |
|---|---|
| Mid-Range Shooting | Confidence from mid-range. It suits players who create mid-range looks off screens, off drives or from open floor. |
| Three-Point Shooting | Confidence from deep, which stretches the floor and answers perimeter-heavy defenses. |
| Inside Shooting | Close finishing around the paint. It works with his frame, Strength and Standing Reach to decide how much he threatens the rim. |
| Rim Attack | Layups and dunks off the drive, and going straight at the basket. It also creates pressure on the defense. |
| Free Throw | How steady he is once he gets to the line. |
Defense and Rebounding
| Ability | What it affects |
|---|---|
| Steal | Reading passing lanes, pressuring the ball and forcing turnovers. |
| Perimeter Defense | How well he guards ball handlers and shooters on the outside. |
| Interior Defense | Rim protection, low-post battles and contesting inside. |
| Offensive Rebound | Extending possessions and creating second-chance points. |
| Defensive Rebound | Ending the opponent's possession and starting your transition. |
| Lateral Speed | Staying in front, switching, and moving his feet against drives. |
Ball Handling
| Ability | What it affects |
|---|---|
| Dribbling | Bringing the ball up, beating his man, cutting down live-ball turnovers and creating his own shot. |
| Catching | Securing the pass and what he does next. It cuts down the turnovers that come from bobbled catches. |
| Passing | Creating for teammates, swinging the ball and running the offense. |
| Post Move | Control, playmaking and drawing help from the post. It is not only about scoring down there — it is how post play sets up everyone else. |
Mental
| Ability | What it affects |
|---|---|
| Offensive IQ | His choices and reads with the ball — when to shoot, drive, pass or wait for the better look. |
| Defensive IQ | Positioning and judgment on defense, which keeps him out of both blown assignments and cheap fouls. |
| Aggression | How willing he is to initiate contact, crash the offensive glass and apply pressure. Overdo it and the fouls come with it. |
| Leadership | Strengthens on-court chemistry and helps organise the offense and lift teammates. |
| Draw Foul | How well he earns whistles and gets to the line when attacking and absorbing contact. |
A player's listed position is a registration, not another rating, and it does not lock him into one style. It mainly helps you set your starters, rotation and lineups; whether he actually holds up in a role still comes down to abilities, condition and the system around him.
3.3The fog
The fog is what makes RimAttack different. When you do not know a player well, the abilities, Peak and traits you see all carry a margin of error.
Scouting, probes, watching a player over time and facing him yourself all narrow that margin.