10

Part Four · Market and Finance

Finance, the Arena and Where You Invest

The healthiest financial plan is not the one that spends least. It is the one where every long commitment has a clear job to do.

10 / 14

10.1Finance is not a side system

Your finances decide whether you can sign, re-sign, keep your budgets up and ride out a bad run. The finance page shows income and costs, your payroll structure, available room and any warnings. Gate receipts, broadcast money and sponsorship all flow from how the team performs, what your arena is like and the choices you have made.

Test every commitment

The healthiest plan is not the one that spends least — it is the one where every long commitment answers a question. Is this for competing now, for developing a future starter, for better scouting, or for the arena and the fan base? If you cannot answer, the spending is probably worth another look.

10.2Payroll and cap room

The salary cap, the tax line, your exceptions and your existing commitments together decide how you can strengthen the roster. Cash in the bank does not mean unlimited signings. The reverse is true too: the right contract tools and re-sign rights let you keep your core together when room is tight.

Read the payroll page for this season and the next few at once. A move that works now can crowd your re-signings later and force you to let a more important player walk. For most clubs, whether contract lengths line up with the age curve of the squad matters more than today's payroll figure.

10.3Ticket prices, the arena and expansion

The arena system covers ticket prices, attendance, capacity and expansion. You can set prices yourself or let the system handle them, trading revenue against the experience you give supporters. Capacity and atmosphere shape game-day and your long-run revenue ceiling.

Expansion is a long-term investment. It suits clubs with a stable base that keep drawing crowds; if cash is tight or payroll is already stretched, fixing the roster and the balance sheet first is usually the safer order.

10.4Budget lines

You can put money into several sides of the club:

LineWhat it improves
FacilitiesThe club environment and the long-term conditions that come with it.
Grassroots and fan developmentYour standing with supporters and in your market.
Scouting — discoveryHow well you find and observe new talent.
Scouting — probesHow efficiently you build information on specific players, and how much of it you can run at once.
CoachingSupport for player training and development.
HealthPlayer health and recovery.

None of this turns into a win tomorrow; it shifts the conditions your club works under. Spending more is not always better either. The right approach is to aim your limited money at whichever weakness is holding you back right now.

10.5Warnings and bankruptcy

When finances deteriorate the system warns you first. If the problem persists your club can enter bankruptcy, which brings extra costs, restrictions on what you can do, and some automatic features switching off. The point of all this is to make money a real constraint rather than a number in the background you can ignore.

What to do first

When a warning appears, go after the fixed pressure first: check the big contracts, stop spending you do not need, revisit your budgets, and hold off on any new high-risk addition until you are out of it.

10.6The Board

The Board page, under the Team group in the sidebar, adds another relationship on top of running your club. Every season the Board sets a list of operating objectives and a short-term profit distribution target; every cycle (8 seasons by default, and you choose the next cycle's length at the end) it also sets a long-term profit distribution target.

Operating objectives don't wait for the end of the season. Each one is judged in the day-change settlement (24:00 Taiwan time) on the day you achieve it, so your Board Relationship rises right away and you get a notification. Objectives are settled at different points: the two conference-standing objectives are decided on the last day of the regular season; winning the title, reaching the Finals and reaching the Conference Finals are achieved on the night your team wins the series it needs; scouting and signing a high-potential player are achieved on the night you add or sign that player; the season-award and draft-lottery objectives are judged on the night those results come out. An objective still unmet after its deadline shows as "Not Achieved". If you take over a club mid-season, its operating objectives are cleared: objectives already met before you took over do not carry over, and those settled after you take over are judged as usual.

You spend your Board Relationship on Board directives: working capital, a temporary boost to one revenue stream, administrative resources, or game privileges. The relationship can go above its cap during a season and drops back to the cap when the season turns over.

Distributing team funds to the Board counts toward both the short-term and long-term targets. On the first day of each week the amount you set is distributed automatically, and you can add more by hand at any time (except during the last two days of the season, while the Board reviews its plans). Each stretch of progress earns a Board Reward; claiming one offers three random options, including things money cannot buy, such as Credits, scout network, arena entries, and player upgrades.

In the final season of a cycle, visit the Board page before the season ends to confirm the capital investment plan. If you met the cycle's target you can accept the Board's investment, but the next cycle's target rises with it. If you keep missing the short-term target for several seasons while sitting on a large pile of cash, the Board may force a distribution of part of it at the end of the season.

Rule of thumb

The default weekly amount is exactly enough to meet the season's short-term target. Set it lower to keep cash for signings, at the risk of a forced distribution; set it higher to earn more rewards.